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GoldenDeagle

Age/Gender: 16, Male
Location: Washington
Job: Student

Oh I'm golden alright

Newgrounds Stats

Sign-Up Date:
3/7/08

Level: 16
Aura: Dark

Rank: Private
Blams: 322
Saves: 2,300
Rank #: 2,487

Whistle Status: Bronze

Exp. Points: 2,770 / 2,840
Exp. Rank #: 9,994
Voting Pow.: 5.83 votes

BBS Posts: 3 (0 per day)
Flash Reviews: 101
Music Reviews: 4
Trophies: 0
Stickers: 0

All Flash Reviews

101 Reviews | 16 w/ Responses

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Score: 10
BOOM BOTS

"Great"

submission: BOOM BOTS
date: December 10, 2009

Th eamount of work you put into this almost tangible.
Now team up with Sound effects expert and you'll have a masterpiece!

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Score: 10
Madness Combat 5.5

"Ah it's finally here"

submission: Madness Combat 5.5
date: November 21, 2009

Well can't say I'm dissapointed. You missed the madness day but you still kick ass.
Is it just me or do they seem more ferocious than Hank? Great to see different personalities in them. I hope you'll show how %u0CA0_%u0CA0%uFEFF got his face.

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Score: 7
SkyFyre

"Nice, but needs a lot of imrovements"

submission: SkyFyre
date: September 30, 2009

People complain that its too hard and I agree. I guess the game is difficult because the player doesn't gain temporary invincibility when he's hit ("Flinching" or blinking) that's why it totally doesn't matter how much health you've got, you can be eliminated by one projectile.

About projectiles. It's really nice that they turn into coins, but there's just too many of them. Avoiding them is impossible and coincs are nor rewarding.

Enemies appear waaay too fast. Collecting cash and other usefull stuff is hard because the instant you defeat a bad guy- another one imeddiatly comes, and crashing into him means death.

There are few Levels and are too long. Add shorter levels and more pick-ups (not cash). I found myself replaying the first level about 5 times, before completing it. And in that time I got about 3 ranks or so. I believe it should be possible of finishing the entire game without any upgrades, which could've been done if there was easy, hard level selection.

Navigation is ok, cuz the dragon moves as fast as your mouse, with some slight delays. But the mouse often moves out of the screen making the player a stationary target, so most of the annoyence comes from that.

Lagging doesn't occur too much, but it's still a pesky feature of this game. You can deal with by decreasing the number of enemies/projectiles on the screen at the same time.

Near the end of the game (and yes I got there somehow) I found myself avoiding combat in places where shots won't get me. I don't whether that's good or bad for this game, so I'm just letting the players know, that there are places where you can rest, recharge bars and avoid damage.

Music...well there's not too much of it. The song's in every level, making a bit boring. Music adds epicness to games and gives the player fighting spirit (persistence, agressiveness and other emotions). Therefore I strongly urge you not to miss a vital aspect, like music, because there other unbeatable games out there, which people like, mostly because of the music. Just adding a diffirent song every other level will improve gaming expirience.

And to complete the longest review in my life, I'd like to tell you that you shouldn't give up. The game was nice and you should make a sequel, with improvements of course.

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Score: 10
- Soviet Madness -

"Alright"

submission: - Soviet Madness -
date: September 30, 2009

It's not bad, but I give 10 because I'm from a post-USSR republic.
Add more weapons, character designs and less talk. This is Madness after all.
Good work overall.

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Score: 10
William and Sly

"Very nice game"

submission: William and Sly
date: September 26, 2009

The music, sounds, story, nature and the fact that you don't have a health bar give the game a magical aura. Because of that I felt totally relaxed- that's until I met the first darkling. And the boss complete scared my pants off! That's not a bad thing, cause that means you gain total control over gamer's mood.
Great game, a bit hard, but passable. Good job :)

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Score: 10
Avatar Boredom Dub 6

"Really great!"

date: September 25, 2009

Um I suppose you shouldn't dub FUNNY moments of the show. I thought the point of dubbing was turning SERIOUS moments into FUNNY ones. Anyways good job :)

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Score: 7
Madness Accelerant

"Worse than Madness Reagent"

submission: Madness Accelerant
date: September 23, 2009

Boss is boring, automatic weapon pick-up sucks, where's the good-old unlimited ammo thing? Make the hand mouse controlled and give the minor enemies less health. Improve the hand-to-hand combat. Add duck and roll. Faster movement would be great. Sounds are repepetive and annoying. And please remove the knock-down effect
Please spend more than 30 days on collab games like these.

Anyway I liked the art, music was nice but a bit too loopy, Effingly nice effects like flame.

If you are thinking of making a third madness game please consider my review.

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Score: 8
My First Animation! :P

"Not bad"

date: June 21, 2009

In fact, I like it! You could go far with your animaions

June 21, 2009

Author's Response:

Thanks a lot!

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Score: 4
Metroid Fusion Cheats

"Wrong place to submit"

date: June 20, 2009

Put this on YouTube.
At least put a play button or something. I watched for the first minute and then quit.
And you could have started recording AFTER the intro, cuz you skipped it anyway.

Sumnit your own work please.

June 20, 2009

Author's Response:

sumnit. nice job.

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Score: 10
Raptor Burgers

"More like it's about past rather than future."

submission: Raptor Burgers
date: June 19, 2009

Great music and animation- they match each other perfectly. The end is a bit random, but I guess it's the source of the humour. Very nicely done.

June 22, 2009

Author's Response:

:D.

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