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GoldenDeagle

82 Game Reviews

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It's ok

Liu Kang's theme song was good, but I wish it wouldn't start before pressing play. Or perhaps you should get something out of the audio portal that loops a little better.
The game itself is ok. But as people below said, Bunnykill is tribute to MC. So seeing a tribute to a tribute is amusing. Anyway I was surprised by the fact that you added experience in a game where the player needs to beat a certain number of foes in a wave. Thus the player will always have same weapons in a stage upon replaying.
So if you can manage to make a fluent game with nonrepetetive stages and more weapons/firearms it'd be awesome. Good luck

Many things to say

I was very surprised to see that the game was in 3d. However I was instantly dissappointed by a very wild camera and running and confused by the amount of buttons. Speaking of buttons it was a good move to make them customizable, but I really hate that # button wasn't changeable. I have a laptop and full numboard doesn't fit, so I don't have the # button and I couln't progress farther than the keypad, unless that's not the way to solve it.

Speaking of progress, I was slightly stuck at the pick locking part. Didn't realize you had to tap the button, it just wasn't too obvious. Also disliked the fact that I couldn't backtrack out of the vents, I wanted to check the other doors in the mansion, but I guess they just had more guard behind them. Speaking of the guards- they were relentless. Crouching and sneaking didn't help. Died a lot. Was surprised (and glad) they didn't respawn. Jumping over the fence was very tough. The ground seems so slippery and the camera just swings everywhere. The guards had the same problems as me. There was a time on the first floor of the mansion when two guard were alerted by me but they couldn't run up the stairs- they just slided in a 300 degree circle around the ladder bumping into its sides while running. Also about the degrees, it was 23 degrees Celcius outside while snowing but inside it was -2 at times (0 celcius = freezing water). And I didn't find any use for the nuclear bar, but that's probably because I didn't finish the game.

About the camera. in small rooms it goes behind walls and shows the white void outside. So it gives away the flaws of the engine easily. Making it a first person perspective would have solved that. Also I guess there's no hide or cover system and the trees and elevations are there for decoration. And I guess the alarm system was just too much. It seems impossible to never die or trigger an alarm.

Im a kind of a linguist and English is my third language, Russian is my second and my first is Kazakh (suprpised to hear a brief mention of a Kazakh politic mentioned in the intro). So as a person who spoke in russian pretty much my whole life I was relatively fine with the written russian. The girl who did the voice in the begining did have a noticable accent (as if she spoke at one point but the forgot the language partially) but didn't make any mistakes I noticed and spoke understandably. But I was horrified by the sheer amount of swearing in the gameplay. Here's a typical encounter with an enemy: "Bitch" blam! "Fuck you!" blam! "Bitch!" "Fuck you!" Blam! Blam! "Bitch!" "Fuck you!" blam! and he dies. I think it took me about 3 million rubles to get my jaw off of the floor. So the amount of russian language used in the options led me to believe you were making this game for russian audiences as well. If not, then you used too much of, what americans will see as, unreadable font clustered in the menus.

So in conclusion this game just begs to be a 2d side shooter. Somehow I found the 3d engine in Sierra7 a lot more impressive, even though it didn't have too many textures or details, but then again that game had predetermined paths for the player. Some wall designs looked like a grade schooler drew them but that's just nit picking. It's a shame I couldn't finish the game. Please do something about the # key. Changing it to "C" would make a nice square of buttons to work with. So anyway very good effort. But there's a lot of improvement or you just need to reconsider the dimensions for the sequel. Then you will have a game above 4.00 and reviews aknowledging your hard work.

Best of luck to you

Pikanjo responds:

You can use the keypad, number keys, or the mouse to play the keypad game. The num-lock key itself is just left out of any configuration. The guard logic is pretty simple so you can learn them and fight accordingly. I think a 1st person shooter would keep the 3D feel a lot better in closed rooms too - maybe being able to switch between 3rd and 1st would let people find their preferred perspective. It is next to impossible to never trigger an alarm or die.
I made the game engine all in-house, and this was kind of an excuse for me to learn more about creating an entire game and get better at programming.
Thanks for the review,
-Richie

Kinda annoying

Got sick of text real fast. Not only does it appear every death, but there is little variation between messages. The ground seemed slippery. Music got repetetive, so did the children yelling "yaaaay" at each new check point. Nicely drawn though. Good effort. Sequel better be harder and more thought-out.

Fun

Really fun and addicting with fluent controls. But quite easy. I was expecting a time limit or some reward points for finishing a level fast. Well anyways the levels were nicely constructed, the idea is cool and fresh, and painting was satisfying. Music was good, especially one music in particular.

Horoshaya rabota, molodec!

SilenGames responds:

Spasibo! )

Very nice

Gameplay works well with the music. Fun and simple.
One thing though: why use Soviet Union so randomly? Being from USSR it pains me to see Americans throwing our name around like that. But whatever I guess it's not to be taken seriously... now tell that to 12 year olds that occupy most of newgrounds.

Very nice game

I found this just as entertaining as Final Ninja. Actually there are many comparisons between the two games. But I found this one a bit easier because I easily beat it, as opposed to Final Ninja which took me a looong time to beat. Anyway epic music, appealing graphics, fluent controls, great atmosphere and general feel of the game. Great job, hope there are more to come!

Awesome music

Way too short, but fun.

Pretty funny

"Terminate" command was the best

Too bad it's not full

Button mashing is amazingly effective here. I loved the music loop

Fun, mindless, bit laggy

Upgrades were great. The game turned out more of mouse avoiding game than a vertical shooter, since you always need to fly through gaps in projectiles and you shoot in all directions, therefore there's no need to stay in front of the enemies. I'm not complaining however, because this made the game fun and satisfying. Explosions were especially satisfying, and music wasn't too bad.

There were issues with lag, but I think you could fix those by not making the coins spin and flip, since that extra animation really puts a strain on the computer. Shockwave was a great touch. Great job

DED

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