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GoldenDeagle

82 Game Reviews

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Epic music

Nice, responsive, addicting. Funny, too. Great job

Very fun

Besides the repetetive music it was great. Had the same jump problem for a while, but I don't complain. I also think the hit detection sometimes is too forgiving, making some parts easier. Also, I expected meatboy to be able to slide on walls- it would have been cool

Fun

Satisfying and fun.
This design hepled me once
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A great start

The game seems beautiful. It'd be cool if the flames of the flamethrower would illuminate dark rooms. Also, I didn't find out what kicking is for - too afraid to approach the enemies. And firing in the air would be handy. Also, the "ancient" text in whoch the ghost speaks looks more like profanity. Consider inserting random squiggles, hyroglyphs and symbols instead.

Great job so far! Can't wait for the full game

Thank you Bill! But our princess is...)))

A very thoughly and nicely done crossover. I like how no character is stronger than another, yet they all have their specialties and weaknesses. I also like how 1-1, underwater, underground, bonus and running-out-of-time themes are different for each character. Really adds to the replay value.

This game is going straight to my favourites. Thank you!

Vast game

The fact that it's a shooter with healing abilities, boosts and additional weapons makes this a very action-packed game. The upgrade and shops systems are nifty and the ability to do side missions and replay levels is pretty helpfull. Music is fitting. Effects are nice. Power ups were a bit confusing in the beginning, but now it's pretty clear. Having mouse-controlled ship is a nice touch, as well as the ability to change to classic flight mode. I don't read the story- I just want to blow things up, but from what I gather it's the plot is okay. Finally, random events, such as gliched rouge shop ship at the end of a level spice up otherwise boring farming. Great game, can't wait to complete it.

Pretty awesome

I liked the way you added different types of puzzles in this one. The tiles even made my brain tingle a bit. I thought the length was good, because I mis assumed that the first ship was the entire game. I really loved how you refered to the previous games and reused some sequences and scenes. It makes an impression that all of the previous installments were part of this plot all along.

Unfortunately, I expirienced a slight glitch on the final screen, where clicking on the drain somehow triggered the lave-in-a-cup sequence, which spoiled that little puzzle.

Anyway I hope this is the last game, because the conclusion was definite and oustanding, so I doubt any more Riddle Schools are needed, although other point'n'click adventure series could be started ;) Great job!

JonBro responds:

Yeah, I'm aware of this glitch, I just haven't fixed it yet. It does throw off the puzzle-solving at the end a bit...

Thanks for the mention of it, though, as well as your other insight =)

Amazing

Reminds me of Bionic Commando. Funny, attractive and responsive game like this is worth buying! Great job.

Pretty cool

It's fairly cool and addicting. Busting out air moves with bright colors is fun. But I my computer crashed twice on rendering of some levels. I hope it was just my slow laptop. Also, the music fits well, but it starts over with every level, which made me sick of it's first bit. Add some other songs or don't restart the song and this minor problem will be solved.

Pretty game

Some nice art and effects. Music was fine.
My only concern is the use button- it's hard to reach- it could have been "E" not "R". Also the invincibility could have been "Space" as well. Other that that you did a fine job.

DED

Nomad @GoldenDeagle

Age 31, Male

University student

Sorry Land

Joined on 3/7/08

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