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GoldenDeagle

9 Game Reviews w/ Response

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Many things to say

I was very surprised to see that the game was in 3d. However I was instantly dissappointed by a very wild camera and running and confused by the amount of buttons. Speaking of buttons it was a good move to make them customizable, but I really hate that # button wasn't changeable. I have a laptop and full numboard doesn't fit, so I don't have the # button and I couln't progress farther than the keypad, unless that's not the way to solve it.

Speaking of progress, I was slightly stuck at the pick locking part. Didn't realize you had to tap the button, it just wasn't too obvious. Also disliked the fact that I couldn't backtrack out of the vents, I wanted to check the other doors in the mansion, but I guess they just had more guard behind them. Speaking of the guards- they were relentless. Crouching and sneaking didn't help. Died a lot. Was surprised (and glad) they didn't respawn. Jumping over the fence was very tough. The ground seems so slippery and the camera just swings everywhere. The guards had the same problems as me. There was a time on the first floor of the mansion when two guard were alerted by me but they couldn't run up the stairs- they just slided in a 300 degree circle around the ladder bumping into its sides while running. Also about the degrees, it was 23 degrees Celcius outside while snowing but inside it was -2 at times (0 celcius = freezing water). And I didn't find any use for the nuclear bar, but that's probably because I didn't finish the game.

About the camera. in small rooms it goes behind walls and shows the white void outside. So it gives away the flaws of the engine easily. Making it a first person perspective would have solved that. Also I guess there's no hide or cover system and the trees and elevations are there for decoration. And I guess the alarm system was just too much. It seems impossible to never die or trigger an alarm.

Im a kind of a linguist and English is my third language, Russian is my second and my first is Kazakh (suprpised to hear a brief mention of a Kazakh politic mentioned in the intro). So as a person who spoke in russian pretty much my whole life I was relatively fine with the written russian. The girl who did the voice in the begining did have a noticable accent (as if she spoke at one point but the forgot the language partially) but didn't make any mistakes I noticed and spoke understandably. But I was horrified by the sheer amount of swearing in the gameplay. Here's a typical encounter with an enemy: "Bitch" blam! "Fuck you!" blam! "Bitch!" "Fuck you!" Blam! Blam! "Bitch!" "Fuck you!" blam! and he dies. I think it took me about 3 million rubles to get my jaw off of the floor. So the amount of russian language used in the options led me to believe you were making this game for russian audiences as well. If not, then you used too much of, what americans will see as, unreadable font clustered in the menus.

So in conclusion this game just begs to be a 2d side shooter. Somehow I found the 3d engine in Sierra7 a lot more impressive, even though it didn't have too many textures or details, but then again that game had predetermined paths for the player. Some wall designs looked like a grade schooler drew them but that's just nit picking. It's a shame I couldn't finish the game. Please do something about the # key. Changing it to "C" would make a nice square of buttons to work with. So anyway very good effort. But there's a lot of improvement or you just need to reconsider the dimensions for the sequel. Then you will have a game above 4.00 and reviews aknowledging your hard work.

Best of luck to you

Pikanjo responds:

You can use the keypad, number keys, or the mouse to play the keypad game. The num-lock key itself is just left out of any configuration. The guard logic is pretty simple so you can learn them and fight accordingly. I think a 1st person shooter would keep the 3D feel a lot better in closed rooms too - maybe being able to switch between 3rd and 1st would let people find their preferred perspective. It is next to impossible to never trigger an alarm or die.
I made the game engine all in-house, and this was kind of an excuse for me to learn more about creating an entire game and get better at programming.
Thanks for the review,
-Richie

Fun

Really fun and addicting with fluent controls. But quite easy. I was expecting a time limit or some reward points for finishing a level fast. Well anyways the levels were nicely constructed, the idea is cool and fresh, and painting was satisfying. Music was good, especially one music in particular.

Horoshaya rabota, molodec!

SilenGames responds:

Spasibo! )

Too easy

Beating this game is as easy as holding down the "up" button

up-a-notch responds:

i know and will fix

Pretty awesome

I liked the way you added different types of puzzles in this one. The tiles even made my brain tingle a bit. I thought the length was good, because I mis assumed that the first ship was the entire game. I really loved how you refered to the previous games and reused some sequences and scenes. It makes an impression that all of the previous installments were part of this plot all along.

Unfortunately, I expirienced a slight glitch on the final screen, where clicking on the drain somehow triggered the lave-in-a-cup sequence, which spoiled that little puzzle.

Anyway I hope this is the last game, because the conclusion was definite and oustanding, so I doubt any more Riddle Schools are needed, although other point'n'click adventure series could be started ;) Great job!

JonBro responds:

Yeah, I'm aware of this glitch, I just haven't fixed it yet. It does throw off the puzzle-solving at the end a bit...

Thanks for the mention of it, though, as well as your other insight =)

Really nice

I expected this to be another point'n'click adventure and I was surprised.
It's still adventure, but with more action and platforming.
I really like the idea of different demensions. And they brought a lot more strategy and puzzle into the mix. Liked the fact that endings of levels are based on which dimension you were in.
Overall it was fun and original, but too easy in my opinion.

EntropicOrder responds:

I really wanted to do a super dynamic platform engine to give myself a really good challenge, and boy was it ever! As to the game's difficulty to play, for some its too easy, for some too hard.

Not like the Stranger

Too much unresonable killing- he should have at least eaten them. The audio loop gets anoying after a while, slow movies and animation, not very logical actions to take. Work on it more please.

belugerin responds:

Working on that at the next chapter, thanks!!

Awesome

Because I love lego, I was preparing to grade really hard, but this was the most original game I ever played! I think if the player had a bit less health it would be more challenging. And make the end a bit more optimistic. Can't wait for the sequel.

xLite responds:

Thanks :P

Nice

Although I don't understand why Mexico is part of USA on the map.

skideh responds:

The same reason why Southern Ireland is part of the UK :P

Very good

I really enjoy drawing games.
This one is really addicting and has a nice idea.
Hope it evolves into doodle-quest or doodle-arena!

SaucedMike responds:

Thank ya!

DED

Nomad @GoldenDeagle

Age 31, Male

University student

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Joined on 3/7/08

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